Nexel
A cancelled prototype which featured combat, multiplayer and editable terrain.
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About
This prototype was built from the ground up to feature a number of features from Staxel, but placed into a game which would feature melee and ranged combat against quirky enemies.
It would feature combat, editable terrain and eventually would have also featured teleporting between different worlds, factory automation and a progression system similar to that of Terraria.
Ultimately however, this prototype was cancelled due to a lack of interest in the game. However the engine was later reused as the foundation for Staxel CE.
Development Information
Team Size: 3 people. Remote.
Development Period: Late 2019 - March 2020.
Engine: MonoGame. (Built with C#/.Net Framework 4.5.2)
Main Responsibilities:
- UI Systems
- Animation
- Tools
- Development Console
- Animation
- Map Editing
- Enemy AI
- Combat Mechanics
- Items and Tiles
- Triggers