Nexel

A cancelled prototype which featured combat, multiplayer and editable terrain.

itch.io


About

This prototype was built from the ground up to feature a number of features from Staxel, but placed into a game which would feature melee and ranged combat against quirky enemies.

It would feature combat, editable terrain and eventually would have also featured teleporting between different worlds, factory automation and a progression system similar to that of Terraria.

Ultimately however, this prototype was cancelled due to a lack of interest in the game. However the engine was later reused as the foundation for Staxel CE.


Development Information

Team Size: 3 people. Remote.

Development Period: Late 2019 - March 2020.

Engine: MonoGame. (Built with C#/.Net Framework 4.5.2)

Main Responsibilities:

  • UI Systems
  • Animation
  • Tools
    • Development Console
    • Animation
    • Map Editing
  • Enemy AI
  • Combat Mechanics
  • Items and Tiles
  • Triggers

Images


Trailer