Staxel CE
In Staxel, everything is customizable! Build block by block from the ground up - whether it’s your own farmhouse or a redesign of the village shop to fit your desired aesthetic. Outside the village there’s a whole world out there to explore, with fish to catch, bugs to hunt, and otherworldly realms to discover.
A complete recreation of Staxel, that was made to be portable to non-Windows systems.
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About
Since the creation of Staxel, there was multiple key decisions that were made which made the game incompatible for any platform other than Windows. In order to port the game to Linux, Mac and the Nintendo Switch, the game had to be remade from the ground up which culminated in Staxel CE.
As well as being cross platform, many new features were added:
- Better Multiplayer: Way less data usage and Action Prediciton
- Less confusing UI
- Less performace intensive. (It can run 1080p 60fps docked / 720p 30fps handheld on the Nintendo Switch)
Development Information
Team Size: 3-4 people. Remote.
Development Period: March 2020 - December 2021.
Engine: Monogame and FNA. (Built with C#/.Net Framework 4.5.2)
Main Responsibilities:
- Items and Tiles (Including Player-Player Networking)
- Development Console
- AI (Villager and Animal)
- Dialogue
- Animations
- Animation Editor
- Animation Conversion
- UI
- Text Formatting
- World Interactions
- Daily changes to the world (Plant growth, random bug spawns)
- Cascading Tiles (Including Player-Player Networking)
- Weather Systems
Additional Information: Due to changes in some base systems (Limited World Size, UI recreation and Prediction Networking), code generally had to be rewritten from scratch.